home *** CD-ROM | disk | FTP | other *** search
- Received: from stone (stone.dcs.warwick.ac.uk) by cs.umb.edu with SMTP id AA22449
- (5.65c/IDA-1.4.4 for <cteague@cs.umb.edu>); Fri, 9 Apr 1993 23:38:53 -0400
- From: Sean Marsh <smarsh@dcs.warwick.ac.uk>
- Message-Id: <19137.199304100337@stone>
- Subject: no subject (file transmission)
- To: cteague@cs.umb.edu
- Date: Sat, 10 Apr 93 4:37:45 BST
- Status: R
-
- This is file of suggestions for improvements to Angband/ideas that I have
- had but not implemented yet. Hopefully, a lot of these fixes will be added
- sometime in the future.
-
- Currently, the Chaos, Gold, Bronze, Shimmering, Law, Balance Dragon
- Scale Mails do not work properly - they only do damage of a particular sort to
- creatures at the moment. Ideally, Bronze should confuse creatures in its are,
- Gold should stun etc.
- Add some more monster pits, particularly Giant pits.
- Have the no. of turns played printed on the character sheet (converted
- to days gametime perhaps?) and perhaps have particular monsters appearing at
- particular times of the day e.g. undead more at night etc.
- Have more resists for creatures... chaos, disenchantment, sound,
- confusion etc. and even spell resist. I mean, you can have em, so why not
- them?
- Add Chris Wilde's targetting code - not sure about upsetting the
- balance too much with this one, but it's an idea.
- Instead of having to wait until a rod has recharged before being able
- to use it, have a chance of getting it to work before being fully charged, and
- if it fails, destroy the rod.
- Different types of dungeon level... some with more corridors etc.,
- some with more rooms.
- Write the quest plane code again, the old code was somehow lost, and
- all I have left are the maps for the elemental and dragon planes. The idea is
- that at certain levels there are particular quests to do before you can
- proceed... the code will take a fair bit of writing though. I am including the
- quest files in the tar.
- A new spell for mages and/or priests... set recall spell.
- New weapon to wield... the rod. Then we can have more Tolkien sceptres
- and rods actually in the code and useful.
- Digging/quiver slots.
- The priest spell unbarring ways is in the wrong book really... needs
- to be moved as well as adding more mage and priest spells. Priest spell of
- cure poison should come at a lower level - currently mages get it earlier.
- Add two new flags for creatures... environment (things like cold,
- desert etc.) and a friendly flag... add creatures that don't attack you, maybe
- aid you instead.
- Perhaps have injuries to characters to give a more authentic feel...
- scars and things to make your character more personal.
- Shouldn't be able to genocide uniques, or polymorph other creatures
- into uniques.
- Add efreeti, djinni as high level elementals.
- Add a command to show (or dump to a file) total numbers of particular
- creatures killed, as well as the total killed.
- Larger than normal are of effect for powerful ball spells/dragon
- breath.
- Perhaps have the caster take some damage from ball spells if they are
- cast too close.
- Let monsters carry specific treasure (only Morgoth does this at the
- moment, with the Iron Crown and Grond)
- Communication with monsters.
- Monsters can use items too.
- Stores in the dungeon.
- Different kinds of floor.
-
- Please mail any changes you would like to see to:
- smarsh@dcs.warwick.ac.uk
-